
Instead you should disadvantage yourself as much as posible and choose to live far from anything of any value at allĭo you pick up guns in the game and than throw them away? Because you know using guns is using the mechanics of the game to your advantage.ĭon't you dare live anywhere near useful things and don't you dare use guns or tools in the game, that would be using game mechanics to your advantage. Don't build near water, don't build near places you can loot, don't build near a trader that you can you know: trade with So what you are claiming is you should build far away from anything useful. Wait, are you not supposed to use the mechanics to your advantage? If you are going to do that, why not just use the game tools to preview the map and hand pick your home?. Originally posted by Fraggle:^ I think thats using the mechanics to your advantage. I then find a home somewhere within easy travel distance of that trader, a water source and a city.ĭon't build a million miles away from a trader, the game shows you where one is within minutes of starting. You know what the starting quest ends with? Showing you the location of a trader. My first goal when starting on a new server is to start moving towards 0,0 to be vaguely near the center of the map. I have never found a cave like that yet (in RWG), but now I know what to keep an eye out for.īeing that far away from a trader is YOUR CHOICE So in summary, save up points and make one, or set up closer to a trader and use his. Unfortunatly 99% of my RWG's, the traders are 5km+ away from my base so I always just save 30 points and make one.I'm in my new current world on day 6 and wrenching every car I see for that elusive engine for it. 1% MP I have only seen the cement mixers at the traders and they won't let you use a wrench on em and take em home :( Over 500 hours in and 90% in RWG 9.9% in Navezgane and. Hordes do not appear to spawn inside caves as of yet though, so players can go sufficiently deep to throw off the zombie AI, and need not fear a flood of zombies (note, this has not been tested on 'feral' 7th nights.Which make all players hunted no matter where they are located in the world).Originally posted by Myrkana:you have to craft it, you can use the ones at the traders though. Zombies will spawn in caves, and are home of the fearsome Feral Zombie, so keep your weapons on you. Stalactites and stalagmites also drop Nitrate Powder when mined. Another good practice is to always look up, because ore veins are as often as not on the ceiling, especially in larger spaces. It may take a bit of exploring to find a specific ore, but there are usually large veins, even of Coal Ore and Potassium Nitrate, making the hunt well worth it. Caves and tunnels often connect into massive tunnel systems as well, and can quickly become maze-like, so marking your trail is always a good idea.Įxposed mineral ores are common, but highly random, and do not seem to spawn in as close adjacency as before, nor are they always surrounded by a tell-tale coating of gravel. Larger caverns can have vertical drops, depending on where the tunnels intersect, so ladders or other climbing equipment is essential. While most cave entrances are safe enough to descend, they may have steep enough slopes to cause the player to slip and fall. The trade-off is that caves are widely spaced apart in the world, and usually in the middle of nowhere, requiring the player to travel from their established base to mine.Įxploring a cave system can be treacherous, so be prepared with sufficient resources and lighting. Large veins of ore are commonly exposed in cave walls, making their harvesting quite easy once found. With the introduction of caves, cave exploration (spelunking) and mining have become the most efficient means of obtaining mineable resources.
